My first stylized location was created in UE5) Everything at this scene was created from scratch (except water). For all assets, I used RVT based shaders, so I could easily change colors at the scene and other cool features, that was an interesting experience working with this pipeline. I have some practice with VFX and create stylized wind particles. As the main reference for this work, I use beautiful art created by Lorenzo Lanfranconi.
https://www.artstation.com/artwork/8lJD8Q
Also, I want to say thank you to André Felipe for his brilliant The Environment Artist's Survival Kit tutorial that was used as a guide while working on this location)